©2025 christopher-norman.net

info@christopher-norman.net

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©2025 christopher-norman.net

info@christopher-norman.net

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©2025 christopher-norman.net

info@christopher-norman.net

Copied to Clipboard

©2025 christopher-norman.net

info@christopher-norman.net

Copied to Clipboard

info@christopher-norman.net

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'Burnie '

OpenSea • 'Burnie' Redeemable Token
2023

ROLE: 3D & Motion Designer, Art Direction
Creative Direction: Jung Heo

The brief was to create a visual that could be used for a non-fungible token for a new feature being developed for the OpenSea platform. The visual needed to be something that resembled something from early 16-bit video games, with a modern twist.

Early 3D explorations, using a voxel-style or just flames with simple sprite animations for the eyes.

Rather than the voxel-style, I went with a slightly more faceted look and feel with simple blinking to give the burning ember a little bit of life. Created in Blender with a toon style shading on the flames.

For the redeemable token, the team wanted to have an evolution between initial acquisition of the token and when it was burned, creating 'Burnie'. To the right is the final 'egg' with similar faceting on a black background.

Variations of hue for a rarity mechanic. Originally, the team only wanted the ember on it's own, but understanding how the speculative market is and to encourage participation with the community, I provided a couple colors that could be tuned to different rarities by the development team.

Destination page composition exploration for desktop viewport.

Mobile designs with variations on hero/header images.

Live collection page with Burnies in the wild on the OpenSea platform.

Detail page view of Burnie on OpenSea.

Live tweet/post.

ROLE: 3D & Motion Designer, Art Direction
Creative Direction: Jung Heo

The brief was to create a visual that could be used for a non-fungible token for a new feature being developed for the OpenSea platform. The visual needed to be something that resembled something from early 16-bit video games, with a modern twist.

Early 3D explorations, using a voxel-style or just flames with simple sprite animations for the eyes.

Rather than the voxel-style, I went with a slightly more faceted look and feel with simple blinking to give the burning ember a little bit of life. Created in Blender with a toon style shading on the flames.

For the redeemable token, the team wanted to have an evolution between initial acquisition of the token and when it was burned, creating 'Burnie'. To the right is the final 'egg' with similar faceting on a black background.

Variations of hue for a rarity mechanic. Originally, the team only wanted the ember on it's own, but understanding how the speculative market is and to encourage participation with the community, I provided a couple colors that could be tuned to different rarities by the development team.

Destination page composition exploration for desktop viewport.

Mobile designs with variations on hero/header images.

Live collection page with Burnies in the wild on the OpenSea platform.

Detail page view of Burnie on OpenSea.

Live tweet/post.

ROLE: 3D & Motion Designer, Art Direction
Creative Direction: Jung Heo

The brief was to create a visual that could be used for a non-fungible token for a new feature being developed for the OpenSea platform. The visual needed to be something that resembled something from early 16-bit video games, with a modern twist.

Early 3D explorations, using a voxel-style or just flames with simple sprite animations for the eyes.

Rather than the voxel-style, I went with a slightly more faceted look and feel with simple blinking to give the burning ember a little bit of life. Created in Blender with a toon style shading on the flames.

For the redeemable token, the team wanted to have an evolution between initial acquisition of the token and when it was burned, creating 'Burnie'. To the right is the final 'egg' with similar faceting on a black background.

Variations of hue for a rarity mechanic. Originally, the team only wanted the ember on it's own, but understanding how the speculative market is and to encourage participation with the community, I provided a couple colors that could be tuned to different rarities by the development team.

Destination page composition exploration for desktop viewport.

Mobile designs with variations on hero/header images.

Live collection page with Burnies in the wild on the OpenSea platform.

Detail page view of Burnie on OpenSea.

Live tweet/post.

'Burnie '

OpenSea • 'Burnie' Redeemable Token
2023

ROLE: 3D & Motion Designer, Art Direction
Creative Direction: Jung Heo

The brief was to create a visual that could be used for a non-fungible token for a new feature being developed for the OpenSea platform. The visual needed to be something that resembled something from early 16-bit video games, with a modern twist.

Early 3D explorations, using a voxel-style or just flames with simple sprite animations for the eyes.

Rather than the voxel-style, I went with a slightly more faceted look and feel with simple blinking to give the burning ember a little bit of life. Created in Blender with a toon style shading on the flames.

For the redeemable token, the team wanted to have an evolution between initial acquisition of the token and when it was burned, creating 'Burnie'. To the right is the final 'egg' with similar faceting on a black background.

Variations of hue for a rarity mechanic. Originally, the team only wanted the ember on it's own, but understanding how the speculative market is and to encourage participation with the community, I provided a couple colors that could be tuned to different rarities by the development team.

Destination page composition exploration for desktop viewport.

Mobile designs with variations on hero/header images.

Live collection page with Burnies in the wild on the OpenSea platform.

Detail page view of Burnie on OpenSea.

Live tweet/post.

ROLE: 3D & Motion Designer, Art Direction
Creative Direction: Jung Heo

The brief was to create a visual that could be used for a non-fungible token for a new feature being developed for the OpenSea platform. The visual needed to be something that resembled something from early 16-bit video games, with a modern twist.

Early 3D explorations, using a voxel-style or just flames with simple sprite animations for the eyes.

Rather than the voxel-style, I went with a slightly more faceted look and feel with simple blinking to give the burning ember a little bit of life. Created in Blender with a toon style shading on the flames.

For the redeemable token, the team wanted to have an evolution between initial acquisition of the token and when it was burned, creating 'Burnie'. To the right is the final 'egg' with similar faceting on a black background.

Variations of hue for a rarity mechanic. Originally, the team only wanted the ember on it's own, but understanding how the speculative market is and to encourage participation with the community, I provided a couple colors that could be tuned to different rarities by the development team.

Destination page composition exploration for desktop viewport.

Mobile designs with variations on hero/header images.

Live collection page with Burnies in the wild on the OpenSea platform.

Detail page view of Burnie on OpenSea.

Live tweet/post.

ROLE: 3D & Motion Designer, Art Direction
Creative Direction: Jung Heo

The brief was to create a visual that could be used for a non-fungible token for a new feature being developed for the OpenSea platform. The visual needed to be something that resembled something from early 16-bit video games, with a modern twist.

Early 3D explorations, using a voxel-style or just flames with simple sprite animations for the eyes.

Rather than the voxel-style, I went with a slightly more faceted look and feel with simple blinking to give the burning ember a little bit of life. Created in Blender with a toon style shading on the flames.

For the redeemable token, the team wanted to have an evolution between initial acquisition of the token and when it was burned, creating 'Burnie'. To the right is the final 'egg' with similar faceting on a black background.

Variations of hue for a rarity mechanic. Originally, the team only wanted the ember on it's own, but understanding how the speculative market is and to encourage participation with the community, I provided a couple colors that could be tuned to different rarities by the development team.

Destination page composition exploration for desktop viewport.

Mobile designs with variations on hero/header images.

Live collection page with Burnies in the wild on the OpenSea platform.

Detail page view of Burnie on OpenSea.

Live tweet/post.

'Burnie '

OpenSea • 'Burnie' Redeemable Token
2023

ROLE: 3D & Motion Designer, Art Direction
Creative Direction: Jung Heo

The brief was to create a visual that could be used for a non-fungible token for a new feature being developed for the OpenSea platform. The visual needed to be something that resembled something from early 16-bit video games, with a modern twist.

Early 3D explorations, using a voxel-style or just flames with simple sprite animations for the eyes.

Rather than the voxel-style, I went with a slightly more faceted look and feel with simple blinking to give the burning ember a little bit of life. Created in Blender with a toon style shading on the flames.

For the redeemable token, the team wanted to have an evolution between initial acquisition of the token and when it was burned, creating 'Burnie'. To the right is the final 'egg' with similar faceting on a black background.

Variations of hue for a rarity mechanic. Originally, the team only wanted the ember on it's own, but understanding how the speculative market is and to encourage participation with the community, I provided a couple colors that could be tuned to different rarities by the development team.

Destination page composition exploration for desktop viewport.

Mobile designs with variations on hero/header images.

Live collection page with Burnies in the wild on the OpenSea platform.

Detail page view of Burnie on OpenSea.

Live tweet/post.

ROLE: 3D & Motion Designer, Art Direction
Creative Direction: Jung Heo

The brief was to create a visual that could be used for a non-fungible token for a new feature being developed for the OpenSea platform. The visual needed to be something that resembled something from early 16-bit video games, with a modern twist.

Early 3D explorations, using a voxel-style or just flames with simple sprite animations for the eyes.

Rather than the voxel-style, I went with a slightly more faceted look and feel with simple blinking to give the burning ember a little bit of life. Created in Blender with a toon style shading on the flames.

For the redeemable token, the team wanted to have an evolution between initial acquisition of the token and when it was burned, creating 'Burnie'. To the right is the final 'egg' with similar faceting on a black background.

Variations of hue for a rarity mechanic. Originally, the team only wanted the ember on it's own, but understanding how the speculative market is and to encourage participation with the community, I provided a couple colors that could be tuned to different rarities by the development team.

Destination page composition exploration for desktop viewport.

Mobile designs with variations on hero/header images.

Live collection page with Burnies in the wild on the OpenSea platform.

Detail page view of Burnie on OpenSea.

Live tweet/post.

ROLE: 3D & Motion Designer, Art Direction
Creative Direction: Jung Heo

The brief was to create a visual that could be used for a non-fungible token for a new feature being developed for the OpenSea platform. The visual needed to be something that resembled something from early 16-bit video games, with a modern twist.

Early 3D explorations, using a voxel-style or just flames with simple sprite animations for the eyes.

Rather than the voxel-style, I went with a slightly more faceted look and feel with simple blinking to give the burning ember a little bit of life. Created in Blender with a toon style shading on the flames.

For the redeemable token, the team wanted to have an evolution between initial acquisition of the token and when it was burned, creating 'Burnie'. To the right is the final 'egg' with similar faceting on a black background.

Variations of hue for a rarity mechanic. Originally, the team only wanted the ember on it's own, but understanding how the speculative market is and to encourage participation with the community, I provided a couple colors that could be tuned to different rarities by the development team.

Destination page composition exploration for desktop viewport.

Mobile designs with variations on hero/header images.

Live collection page with Burnies in the wild on the OpenSea platform.

Detail page view of Burnie on OpenSea.

Live tweet/post.

'Burnie '

OpenSea • 'Burnie' Redeemable Token
2023

ROLE: 3D & Motion Designer, Art Direction
Creative Direction: Jung Heo

The brief was to create a visual that could be used for a non-fungible token for a new feature being developed for the OpenSea platform. The visual needed to be something that resembled something from early 16-bit video games, with a modern twist.

Early 3D explorations, using a voxel-style or just flames with simple sprite animations for the eyes.

Rather than the voxel-style, I went with a slightly more faceted look and feel with simple blinking to give the burning ember a little bit of life. Created in Blender with a toon style shading on the flames.

For the redeemable token, the team wanted to have an evolution between initial acquisition of the token and when it was burned, creating 'Burnie'. To the right is the final 'egg' with similar faceting on a black background.

Variations of hue for a rarity mechanic. Originally, the team only wanted the ember on it's own, but understanding how the speculative market is and to encourage participation with the community, I provided a couple colors that could be tuned to different rarities by the development team.

Destination page composition exploration for desktop viewport.

Mobile designs with variations on hero/header images.

Live collection page with Burnies in the wild on the OpenSea platform.

Detail page view of Burnie on OpenSea.

Live tweet/post.

ROLE: 3D & Motion Designer, Art Direction
Creative Direction: Jung Heo

The brief was to create a visual that could be used for a non-fungible token for a new feature being developed for the OpenSea platform. The visual needed to be something that resembled something from early 16-bit video games, with a modern twist.

Early 3D explorations, using a voxel-style or just flames with simple sprite animations for the eyes.

Rather than the voxel-style, I went with a slightly more faceted look and feel with simple blinking to give the burning ember a little bit of life. Created in Blender with a toon style shading on the flames.

For the redeemable token, the team wanted to have an evolution between initial acquisition of the token and when it was burned, creating 'Burnie'. To the right is the final 'egg' with similar faceting on a black background.

Variations of hue for a rarity mechanic. Originally, the team only wanted the ember on it's own, but understanding how the speculative market is and to encourage participation with the community, I provided a couple colors that could be tuned to different rarities by the development team.

Destination page composition exploration for desktop viewport.

Mobile designs with variations on hero/header images.

Live collection page with Burnies in the wild on the OpenSea platform.

Detail page view of Burnie on OpenSea.

Live tweet/post.

ROLE: 3D & Motion Designer, Art Direction
Creative Direction: Jung Heo

The brief was to create a visual that could be used for a non-fungible token for a new feature being developed for the OpenSea platform. The visual needed to be something that resembled something from early 16-bit video games, with a modern twist.

Early 3D explorations, using a voxel-style or just flames with simple sprite animations for the eyes.

Rather than the voxel-style, I went with a slightly more faceted look and feel with simple blinking to give the burning ember a little bit of life. Created in Blender with a toon style shading on the flames.

For the redeemable token, the team wanted to have an evolution between initial acquisition of the token and when it was burned, creating 'Burnie'. To the right is the final 'egg' with similar faceting on a black background.

Variations of hue for a rarity mechanic. Originally, the team only wanted the ember on it's own, but understanding how the speculative market is and to encourage participation with the community, I provided a couple colors that could be tuned to different rarities by the development team.

Destination page composition exploration for desktop viewport.

Mobile designs with variations on hero/header images.

Live collection page with Burnies in the wild on the OpenSea platform.

Detail page view of Burnie on OpenSea.

Live tweet/post.