Christopher
Norman
2D animation, kinetic typography, and subtle 3D for moments that move.
2D animation, kinetic typography, and subtle 3D for moments that move.
WATCH
REEL
WATCH
REEL


Shortform. Kinetic. Made to resonate.
Work in motion.
Work in motion.

OpenSea • Coin Swap Announcement
OpenSea • Coin Swap Announcement

Nike • PDP Motion
Nike • PDP Motion

OpenSea • Swap Feature Teaser

'Burnie the Flame' Redeemable Token
GET BASED CAMPAIGN 2024

GET BASED CAMPAIGN 2024
GET BASED CAMPAIGN 2024

OpenSea • Wallet Announcement
OpenSea • Wallet Announcement
Opensea • Internal Branding
Seaport v1.6 Announcement
Nike • Creative Automation Pilot
OpenSea x Coinbase • Announcement
Shortform. Kinetic.
Made to resonate.
Work in motion.

OpenSea • Coin Swap Announcement
Nike • PDP Motion

OpenSea • Swap Feature Teaser
'Burnie the Flame' Redeemable Token
GET BASED CAMPAIGN 2024

GET BASED CAMPAIGN 2024
OpenSea • Wallet Announcement
Opensea • Internal Branding
Seaport v1.6 Announcement
Nike • Creative Automation Pilot
OpenSea x Coinbase • Announcement
ABOUT ME
Tactics and tools
Designing with Momentum.
Designing with Momentum.
I’ve designed for teams at OpenSea, Osmo, Nike, and Huge; usually on tight timelines, minimal briefs, and high expectations.
My background spans brand, product, and campaign design, but these days I’m focused on bringing motion and identity to the forefront of how brands move, launch, and show up in the world.
My approach is fast, adaptive, and detail-driven; built for collaborators who like to build momentum quickly and iterate in real time.
I’ve designed for teams at OpenSea, Osmo, Nike, and Huge; usually on tight timelines, minimal briefs, and high expectations.
My background spans brand, product, and campaign design, but these days I’m focused on bringing motion and identity to the forefront of how brands move, launch, and show up in the world.
My approach is fast, adaptive, and detail-driven; built for collaborators who like to build momentum quickly and iterate in real time.
I’ve designed for teams at OpenSea, Osmo, Nike, and Huge; usually on tight timelines, minimal briefs, and high expectations.
My background spans brand, product, and campaign design, but these days I’m focused on bringing motion and identity to the forefront of how brands move, launch, and show up in the world.
My approach is fast, adaptive, and detail-driven; built for collaborators who like to build momentum quickly and iterate in real time.
Brand/Motion Designer
2022—2024
Senior Brand Designer
2021—2022
Digital Brand Designer
2017-2021
Production Designer
2015—2017
Quality Assurance Lead
2011—2015
First-Party Submissions Lead
2004—2011
Brand/Motion Designer
2022—2024
Senior Brand Designer
2021—2022
Digital Brand Designer
2017-2021
Production Designer
2015—2017
Quality Assurance Lead
2011—2015
QA Submissions Lead
2004—2011
Brand/Motion Designer
2022—2024
Senior Brand Designer
2021—2022
Digital Brand Designer
2017-2021
Prod. Designer
2015—2017
Quality Assurance Lead
2011—2015
Submissions Lead
2004—2011
Tactics and TOOLS
Tactics and tools
Services provided.
Services provided.
Services provided.
Experiential.
Designing for real-world experiences: events, installations, and moments that happen off-screen. Where visuals have tangible impact.
Experiential.
Designing for real-world experiences: events, installations, and moments that happen off-screen. Where visuals have tangible impact.
Digital Design.
Defining the visual tone and narrative across every frame, with a focus on data, performance, and sharp tools—from Figma to Creative Cloud to Framer.
Digital Design.
Defining the visual tone and narrative across every frame, with a focus on data, performance, and sharp tools—from Figma to Creative Cloud to Framer.
Management.
Skilled in tools like Airtable, Asana, and Jira. Agile-ready, from ticket tracking to project admin – I keep creative work flowing.
Management.
Skilled in tools like Airtable, Asana, and Jira. Agile-ready, from ticket tracking to project admin – I keep creative work flowing.
3D & Motion.
Movement is the name of the game. Finding ways to bring energy into every output—using After Effects, Premiere, Blender, and Photoshop.
3D & Motion.
Movement is the name of the game. Finding ways to bring energy into every output—using After Effects, Premiere, Blender, and Photoshop.
3D & Motion.
Movement is the name of the game. Finding ways to bring energy into every output—using After Effects, Premiere, Blender, and Photoshop.
Content Design.
Designing visual content that’s clear, consistent, and true to the brand’s voice. Elegant, template-driven approaches for scalable output.
Content Design.
Designing visual content that’s clear, consistent, and true to the brand’s voice. Elegant, template-driven approaches for scalable output.
Content Design.
Designing visual content that’s clear, consistent, and true to the brand’s voice. Elegant, template-driven approaches for scalable output.
Experiential.
Designing for real-world experiences: events, installations, and moments that happen off-screen. Where visuals have tangible impact.
Experiential.
Designing for real-world experiences: events, installations, and moments that happen off-screen. Where visuals have tangible impact.
Digital Design.
Defining the visual tone and narrative across every frame, with a focus on data, performance, and sharp tools—from Figma to Creative Cloud to Framer.
Digital Design.
Defining the visual tone and narrative across every frame, with a focus on data, performance, and sharp tools—from Figma to Creative Cloud to Framer.
Management.
Skilled in tools like Airtable, Asana, and Jira. Agile-ready, from ticket tracking to project admin – I keep creative work flowing.
Management.
Skilled in tools like Airtable, Asana, and Jira. Agile-ready, from ticket tracking to project admin – I keep creative work flowing.
Let's get moving!
Let's get moving!
